I can assure you they havent got rid of the problems i have a i7 k and a gtx and the framerate is alover the place i have give up on the game until they hopefully release a new patch and sort the problems out but i wont hold my breath so i would go for the console version if i was you. Originally posted by Splasyd :.
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I agree to the terms and privacy policy. Seller Information. Send Email. Game and Legal Info. Is dishonored better on PC or console? What is included in Dishonored definitive edition? How much is dishonored PS4? Is Dishonored 2 PS4 pro enhanced? Is Dishonored 2 on PS now? Is PS now on PS5? Some of Dishonored 's abilities, notably the quick-teleport "Blink" ability, just work better with the precision granted with a mouse. Aiming your blinks can feel a bit lugubrious and imprecise with a controller, particularly when under duress.
There are few more enjoyable moves than to warp to behind an attacking enemy and then slit his throat, but with a controller, I too-often warped right into my assailant. With a mouse, I feel much more in command of my blinks. Picking up from the precision of the mouse, the keyboard also gives a welcome degree of control when compared to the controller.
Again, that's not to say the controller implementation is bad , just that the keyboard is better. If you've grown comfortable with all of Corvo's many deadly moves, switching between them using the number keys on a keyboard allows you to quickly chain combo moves in a way that the console's radial dial, no matter how elegant its construction, could. I've already extolled the merits of leaning in games, specifically voicing my pleasure that the lean had returned to Dishonored.
And while the implementation on the controller—hold "Y" and then move the thumbstick—is quite smart and works well once you get the hang of it, it's still no match for the Q and E keys on the keyboard. Thief and Deus Ex players will be right at home playing Dishonored , and when I play using a keyboard I find myself leaning much more than I did while using a controller.
A lean should be a natural extension of your movement, and without dedicated buttons, there's no way to make it perfectly smooth. This might be the biggest difference, for me—I'm playing the game on hard, and as a result get spotted more and die more. It's a real boon that the PC version has a dedicated quicksave button. I appreciated being able to save at any point on the Xbox version, but navigating a few menus would necessarily remove me from the action.
Particularly with a game like Dishonored , repurposing the "back" button to trigger a quicksave would have been fantastic. Better still, the PC version has scary fast load times, usually a matter of a couple of seconds. I'm playing on a fairly run-of-the mill, non-SSD hard drive.
It's not the kind of thing you'd even notice unless you'd already sunk a dozen hours into the console version—suddenly, quickly saving, trying something, dying, and reloading takes about 20 fewer seconds each time.
That adds up. Dishonored has lovely visuals, but not because of a high polygon count or detailed textures—the game derives its visual splendor almost entirely from Viktor Antonov's art design.
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