Should you be on a map with very small rooms and larger areas, it can be helpful. This way you can pull out your shotgun for close-quarters fighting and then switch to an Assault Rifle when you get out in the open area. Overkill is also good for Snipers who want a better secondary weapon to defend themselves with for close-quarters combat.
Combine with Sleight of Hand for best effect so you can switch between the two easily. I think that there is a lot less competition between perks here and it is easier to pick the best ones. Marksman is obviously a great perk for Snipers. However, the best Snipers do not need to aim for very long — so the pro effect is fairly useless. You should be able to aim and shoot your target very quickly if you want to be a good sniper.
Footstep sounds are hard to detect, as footsteps can be a player in front of you, behind you, above you, or below you. I do however consider Steady Aim to be an amazing perk for anyone using a submachine gun. This way you can strafe side to side very quickly while shooting from the hip.
It significantly increases your accuracy in this regard. If there are too many players using ranged classes and camping out, I like to use a Submachine Gun with a suppressor, Assassin, and Steady Aim. It is a great class for taking out long-ranged players. No need to aim — just shoot from the hip and take people out while you strafe. It is hard to keep up with a Sniper Rifle on a console when you do this. For everyone else, Stalker is your best bet. You can strafe faster this way when aiming, which can make it harder for your opponent to take you out if you meet in head to head combat, but are too far away to actually shoot from the hip.
By using the information and strategies on this list, you now know the best Modern Warfare 3 perks and the top ways you can combine them to have a winning class. By picking these perks, you can win more fights, level up faster, and have a lot more fun in CoD MW3! Knowing the direction the footsteps of other players come from is quite easy. If you use a stereo headphone you just need to turn around and spot the difference in balance between the left and right speaker.
If your a slower, more deliberate player who likes to have long kill streaks this set up will help you stay under the radar. This set up will help the player stay alive in the high traffic objective areas. Recon will assist you in finding campers and snipers, while Sitrep will save you from claymores and bouncing betties.
Bast Shield will help keep you alive when your capturing a point or planing explosives. If you like playing the objective in Domination or Demolition or are just tired of getting killed by grenades, campers and equipment, this set up is for you. While this is covered in more detail in the Weapons section, it is important to remember that perks are essential to using certain weapons effectively, particularly if the a weapon has a high learning curve.
For example, shotguns are difficult to use because of their limited range and long reload times, so using Slight of Hand and Steady Aim are almost requirements. A shotgun user might also benefit from Overkill so they can switch to a longer range weapon as the situation requires. Snipers also are a type of weapon that benefits from certain perks such as Quickdraw to allow you to "scope-up" faster and Marksman to help you acquire targets at longer range.
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