Wii is a home console from Nintendo. Launched in , it introduced motion controlled gaming to a wide audience of Nintendo fans and people who didn't traditionally play video games. A value model of Wii, Wii mini, was launched in , allowing a new audience to enjoy Wii software. Wii mini does not connect to the Internet and does not support online features. For more information about Wii mini, click here. You are about to leave the Nintendo of Europe site.
Nintendo of Europe is not responsible for the content or security of the site you are about to visit. Thank you for visiting the Nintendo website! You have been randomly chosen to take part in a brief survey. If you've only used traditional two-handed controllers, the Wii controller may appear a little strange.
It looks like the remote control for a TV and it has no joystick. But the initial reviews have been good, and it actually makes sense once you understand the design principles. The key to Nintendo's new game interface lies inside the controller. Instead of using a joystick to control the game, the primary control is the controller itself. The controller contains solid-state accelerometers that let it sense:.
The surprising thing is that you can create an accurate and natural user interface this way. See the next page for more information about the controller. The Wii released in the United States on Nov. On Sept. Prior to its release, Nintendo had several demos that let people experience the new controller.
One demo let players shoot at an object on the screen -- they simply pointed the controller at the target and fired. In another demo players flew an airplane. All they had to do was move the controller in the way theywanted the plane to move, and the plane on the screen moved. The motion-sensitive controller made it easy to do sharp turns, barrel rolls and loops.
In other demos the controller acted like a stick. The controller manipulated an on-screen fishing pole, drumstick or flyswatter. In the next section we'll discuss some variations on this controller and see how the console is powered.
The system isn't quite as pure as the previous description would lead you to believe. First of all, the accelerometers alone do not provide the accuracy needed to play certain games.
A Sensor Bar, or "control strip" must be placed above or below the user's television to monitor the position of the controller. Secondly, in many games you need the ability to aim and control more than one thing at a time. For example, in any first-person-shooter game, you will want to shoot while running.
This means that you must be able to aim the gun and simultaneously move your character. The Nintendo Wii system has two ways to handle this problem. The preferred way is to attach a separate joystick pod, or Nunchuk, to the controller. You hold the controller in one hand and the joystick in the other. In a first-person shooter game, the controller controls the gun and the joystick controls the running.
The second possibility is to add a standard game controller. Speaking of standards, to get the most enjoyment from playing classic games using the Wii's virtual console, Nintendo offers the "Wii Classic Controller" and will soon be adding the "Wii Classic Controller Pro," controllers that feel similar to the old Super Nintendo Entertainment System game controller. These add-ons attach to the controller using a special socket built into the butt of the controller. If you have a spare GameCube controller laying around, you can use that, too.
Thanks to Bluetooth technology, the Wii can handle up to four remotes at once. And don't worry that it will get cramped with four folks hovering near the console. That's not necessary. Thanks to the Sensor Bar, as long as a remote is within a foot 9.
To power the Wii, Nintendo has taken an interesting approach. Nintendo has focused on building a console that is "more power-efficient, quieter and faster to start" [source: IGN ].
The Nintendo GameCube was released in September The Wii came out about five years later. It's interesting to compare the two systems and see just how much can change in five years:. At the core of the Wii's appeal is its motion-control interface.
It gives the gamer a feeling of immersion in the game while inviting casual gamers who may not have the patience to learn an advanced controller a reason to pick it up and give it a try. In fact, Nintendo sold more than 3 million consoles in the United States alone in Worldwide, customers bought more Wiis 9,, than both Xbox 4,, and PlayStation 3 consoles 4,, combined.
Knowing this, Nintendo released an updated version of its motion controller. Actually, it's more of an add-on. Nintendo's Wii MotionPlus accessory snaps into the same socket as the Nunchuk and, according to the company, it translates game players' actions into game movements in a ratio [source: Nintendo ].
While older games can't take advantage of the improved control offered by the add-on, some titles released afterward require the functionality the device offers [source: Bakalar ]. With the popularity of Nintendo's motion-control interface on the Wii, rivals Microsoft and Sony have been preparing their own responses.
Sony is launching Move, its own motion-sensitive controller, in a form factor similar to the Wii Remote. But Microsoft's answer is the much-anticipated Project Natal. Video footage of demo versions of the two reveals smooth motion control and fine-tuned playability. Some in the video game industry contend that the Wii isn't a system that appeals to serious gamers outside of the motion control and games featuring Nintendo's proprietary characters.
That doesn't mean gamers don't buy them. Data suggests gamers own an Xbox or a PS3 along with a Wii, but not all three. With Sony and Microsoft fighting for the control of the hardcore gamer, the motion control interface may be the deciding factor when attracting new gamers.
With the intensity of controlling market share in the video game industry so feverish, you can expect there to be plenty of news coming down the pike. Sure, a lot of that has to do with the console simply being less powerful than its competitors, but running hardware that consumes only a fraction of the energy of other systems is nothing to sneeze at. Being able to access our games almost instantaneously has been one of the best new features of modern consoles and the Wii U is no slouch in this category.
This also allows software downloads and updates while the system is in standby. It even tracks daily records for each user and compares the data in handy graphs. You've already got the hardware to do it! This video outlines how the Minecraft server Java edition can be installed on the Nintendo Wii. Surprisingly, the result is a smooth hosting experience, although we expect that multiplayer would be limited to under 10 players.
It's not a massive surprise that Minecraft server can run on the Wii. The modest Raspberry Pi can also host Minecraft network games. Own multiple Wiis? You can also install a dedicated version of Minecraft, called WiiCraft. It's not just limited to computers, however. You can install VNC on tablets and phones, for example. You can also stick it on your Wii if you've installed the Homebrew Channel.
Think WiiMC is too limited as a media player? An old Nintendo Wii can even get you up in the morning. The Strobe Alarm Clock is a homebrew project that lets you run a clock in full screen view.
If you're a musician, having a metronome to hand might be useful. While you can get metronome mobile apps, one running on your Wii is easier to control thanks to the Wiimote. Metronome lets you specify a custom beat, from 30 to BPM.
Simple and easy to use, this is a great idea that is effectively implemented. Love exploring the world using software like Google Earth?
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